Conference Proceedings
Armstrong, A. L. & Chamberlin, B. (2022, June). Developing the Learning Games Lab Toolkit: Engaging Learners from Diverse Backgrounds in Game Design. Games+Learning+Society Conference, University of California, Irvine, CA.
Armstrong, A.& Chamberlin, B. (2019, October). Using Transformational Game Design to Amplify Youth’s Voice and Support Their Social and Emotional Skills. Paper presented at Connected Learning Summit, University of California – Irvine, Irvine, CA.
Books and Book Chapters
Cezarotto, M., Stearns, S., Cushman, J., Connolly, C., Ricard, R., & Chamberlin, B. A. (2021). Collaborative design in extension: Using a modified game jam to explore game-based learning. Extension Foundation (1st ed.). Extension Foundation. https://online.flippingbook.com/view/687221337/2/
Chamberlin, B. A. (2016). Trying hard to make games that don't stink: User testing in the NMSU Learning Games Lab. In M. Schlichting (Ed.), Understanding kids, play, and interactive design: How to create games children love (pp. 325-332). Let's Play Press.
Chamberlin, B. A., Trespalacios, J., Muise, A. S., & Garza, M. C. (2016). User testing in the Learning Games Lab: Getting valuable feedback through frequent formative evaluation. In M. A. Garcia-Ruiz (Ed.)., Games user research: A case study approach (pp. pp.55-75). A K Peters/CRC Press.
Fricke, E. M. (2011). A case study investigation of methods used to gather and apply feedback from players in the design of video games (Publication No. 2011. 3534125) [Doctoral dissertation. New Mexico State University]. ProQuest Dissertations & Theses Global.
Journals
Trespalacios, J. & Chamberlin, B. A. (2011). Collaboration, engagement & fun: How youth preferences in video gaming can inform 21st century education. TechTrends, 55(6), 49-54. https://doi.org/10.1007/s11528-011-0541-5
Periodicals
Sinclair, D. & Chamberlin, B. A. (2017, June 12). Messenger Kids: Facebook’s commitment to promoting digital literacy. Huffington Post.
Rodriquez, I., Chamberlin, B. A., & Garza, M. (2013). NMSU promotes STEM-learning through Learning Games Lab 'think tanks'. Las Cruces Sun News PDF.
Presentations
Armstrong, A. L., Chamberlin, B. A., Cezarotto, M., & Martinez, P., (2023, June 9-11). Learning Games Lab Toolkit [Conference presentation]. 2023 Game-Based Learning Virtual Conference, Online.
Tare, M., Homer, B., Yip, J. Armstrong, A. L., and Torres, R. (2023, March 23-25). Designing for digital well-being: Frameworks for optimizing positive media experiences for children and families [Conference presentation]. Society for Research in Child Development 2023 Biennial Meeting, Salt Lake City, UT.
Lipkin, M. C., Kleeman, D., Tare, M., Soderberg-Rivdkin, D., Armstrong, A. L., and Domnick, S. (2022, October 24-28). Building toward digital well-being for children: Exploring the intersection between digital well-being and media literacy. U.S. Media Literacy Week, Online.
Armstrong, A. L. & Chamberlin, B. A. (2022, June 15-17). Developing the Learning Games Lab Toolkit: Engaging learners from diverse backgrounds in game design. Proceedings of the UC Irvine: Games + Learning + Society Conference, Irvine, CA. https://escholarship.org/uc/item/1956b6xr
Cezarotto, M. & Chamberlin, B. A. (2022, June 15-17). Teaching game accessibility to designers and design students. Proceedings of the UC Irvine: Games + Learning + Society Conference, Irvine, CA. https://escholarship.org/uc/item/0p12x22f
Share, J., Beltran-Grimm, S., Armstrong, A. L., Bozdech, B., Apkhazishvili, S., Ciccone, M., Romanelli, F., Brayton, S., Kanižaj, Spikes, M., Stanley, S., Cubbage, J., Beliveau, R., Casey, N., & Friesem, Y. (2021, October 15-17). Critical media literacy & pedagogy of care [Conference presentation]. Critical Media Literacy Conference of the Americas, Online.
Chamberlin, B. A. (2020, October 26-28), Reaching youth audiences through digital media and games: Challenges and personal experience [Conference presentation]. International Association for Food Protection International Conference, Online.
Martinez, P. N. & Chamberlin, B. A. (2020, June 15 - July 24). Educational ag media and resources an introduction to careers in technology [Summer camp presentation], Dream Keepers, Indian Resources Development - NMSU, One.
Armstrong, A.& Chamberlin, B. (2019, October 3-5). Using transformational game design to amplify youth’s voice and support their social and emotional skills. Proceedings of the Connected Learning Summit, Irvine, CA.
Armstrong, A., Arnold, S., Gutierrez, R., Johnson, M., Perez, L. (2019, June 23-26). Design thinking and UDL: Connecting the dots [Conference presentation]. International Society for Technology in Education Annual Conference, Philadelphia, PA.
Schlemmer, E. & Chamberlin, B. A. (2018, November 4-6). Building FB Messenger Kids: From research to product [Conference presentation], Dust or Magic Design Fall Institute, Lambertville, NJ.
Armstrong, A.L. & Stanfill, E. (2018, June 23-27). Computational and design thinking in action [Pre-conference presentation]. Tiny Tech: An EdTech Conference day for those who teach young children, International Society for Technology in Education Annual Conference, Chicago, IL.
Chamberlin, B. A., & Carstens, D. (2017, November 5-7). Hands on design workshop [Conference presentation]. Dust or Magic Design Fall Institute, Lambertville, NJ.
Chamberlin, B. A., (2017, March 15-17). It's OK to play: Using games in the classroom [Conference presentation]. Michigan Association for Computer Users in Learning Conference, Detroit, Michigan.
Armstrong, A. & Parra, J. (2016, June 26-29). Blended learning for culturally responsive teaching and TPACK development [Conference presentation]. International Society for Technology in Education Annual Conference, Denver, CO.
Chamberlin, B. A. & Carstens, D. (2016, March 22-24). Listening to the voices — Developing skill in media development [Conference presentation]. AppCamp, Asilomar, CA.
Armstrong, A. L., Lane, C., Puerling, B. & Kaldor, T. (2016, January 13-15). Considerations beyond development: Culture, citizenship, creativity, control [Conference presentation]. Future of Educational Technology Conference, Orlando, FL.
Chamberlin, B. A. (2015, November 1-3). Getting good feedback from brilliant reviewers [Conference presentation]. Dust or Magic Design Fall Institute, Lambertville, NJ.
Chamberlin, B. A. (2015, February 23-26). User testing made easier [Conference presentation]. iKids: Kidscreen Summit, Miami, Florida.
Chamberlin, B. A. (2015, January), It’s OK to play: Why I encourage my kids to play games, and you should too [Conference presentation]. 4-H Youth Development Institute, University of Florida Extension, Ocala, Florida.
Chamberlin, B. A. (2013, September 7-10). Successful strategies for user testing: Lessons learned in NMSU's Learning Games Lab [Conference presentation]. Colombia 3.0: Digital Content Summit, IGDA, Bogotá, Colombia.
Chamberlin, B. A. (2009, November). You're pushing my buttons: How technology is changing the way kids communicate, think and interact [Keynote address]. 4-H Volunteer Conference, Berlin, CT.
Chamberlin, B. A. (2008, November). Effective curriculum development [Presentation]. Association for Distance Education in California (ADEC), Online. (November 2008).
Chamberlin, B. A., (2007, February 12-14). Games for education: Why now, how come, what next [Conference presentation]. eTech Ohio Educational Technology Conference, Columbus, OH.
Chamberlin, B. A. (2007, January). Potential of games in education [Panel presentation]. New Mexico Media Industries Strategy Conference, Albuquerque, NM. (January 2007).
Chamberlin, B. A. (2006, June). Computer games and learning [Conference presentation]. Children, Youth and Families at Risk Conference, Atlanta, GA.