Time:
Type(s) of Essential(s):
Prerequisite:
Learners collaborate with their peers to form an idea for a game centered on changing players.
Using the Transformational Design Framework, learners work with one or more partners to generate a game idea. In brainstorming changes the player will produce for players and defining the game’s experience time, environment of use, and platform, learners utilize their meta-cognitive and collaborative skills, apply emotional regulation, and build their social and self awareness. They use their experience of evaluating ways to inform their conversation when critiquing and brainstorming their game to pitch. Learners apply their experience of remaking rules and quickly generating game ideas to connect their games’ goal and players change to gameplay, mechanics, and activities.
Goal: Learners apply knowledge gained about the transformational design process by generating an idea for a game and improve their communication and collaborative skills.
Outcomes: Learners strengthen their social-emotional skills by collaborating with peers to generate ideas for their game pitch and learn about each person’s strengths that contribute to the completion of the tasks. Learners foster their creativity and game design experience as they work with their partner(s) to create a unique idea for a game that leads players to experience one or more changes.
Game Fundamentals sheet; Optional: blank paper optional and writing instrument
Complete prerequisites.
Ask learners how they would like to determine their partner(s): would they rather choose their group based on people they want to work with or topics of interest. If possible, keep groups to two to four people (oftentimes three works best).
Once they select their partner(s), distribute the “Game Fundamentals" sheet, which defines components needed for the game that will be pitched. Discuss each point with the learners and ask if they have any questions.
After this discussion, give learners time to discuss ideas and define the components of their game with their partners. Inform learners they can use the blank paper and writing instrument to brainstorm and sketch ideas as they finalize their choices. Offer support and guidance to every group: remind them to identify player change(s), note any missing components, address their questions, and encourage team input.